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VRST
2004
ACM
16 years 16 days ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner
CAISE
2004
Springer
16 years 16 days ago
Network-based Business Process Management: a Discussion on Embedding Business Logic in Communications Networks
Advanced Business Process Management (BPM) tools enable the decomposition of previously integrated and often ill-defined processes into reusable process modules. These process modu...
Louis-François Pau, Peter H. M. Vervest
ECCV
2004
Springer
16 years 16 days ago
Statistical Learning of Evaluation Function for ASM/AAM Image Alignment
Alignment between the input and target objects has great impact on the performance of image analysis and recognition system, such as those for medical image and face recognition. A...
Xiangsheng Huang, Stan Z. Li, Yangsheng Wang
GI
2004
Springer
16 years 15 days ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
LCTRTS
2004
Springer
16 years 15 days ago
Feedback driven instruction-set extension
Application specific instruction-set processors combine an efficient general purpose core with special purpose functionality that is tailored to a particular application domain. ...
Uwe Kastens, Dinh Khoi Le, Adrian Slowik, Michael ...
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