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JSAC
2011
83views more  JSAC 2011»
14 years 10 months ago
Trading Rate for Balanced Queue Lengths for Network Delay Minimization
—We consider a communication channel with two transmitters and one receiver, with an underlying rate region which is approximated as a general pentagon. Different from the Gaussi...
Jing Yang, Sennur Ulukus
ICDCS
2011
IEEE
14 years 7 months ago
E-Shadow: Lubricating Social Interaction Using Mobile Phones
—In this paper, we propose E-Shadow, a distributed mobile phone-based local social networking system. E-Shadow has two main components: (1) Local profiles. They enable EShadow u...
Jin Teng, Boying Zhang, Xinfeng Li, Xiaole Bai, Do...
WECWIS
2003
IEEE
205views ECommerce» more  WECWIS 2003»
16 years 26 days ago
Beyond "web of trust": Enabling P2P E-commerce
The huge success of eBay has proven the demand for customer-to-customer (C2C) electronic commerce. eBay is a centralized infrastructure with all its scalability problems (network ...
Anwitaman Datta, Manfred Hauswirth, Karl Aberer
NETGAMES
2006
ACM
16 years 1 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
DSD
2002
IEEE
96views Hardware» more  DSD 2002»
16 years 17 days ago
Networks on Silicon: Blessing or Nightmare?
Continuing VLSI technology scaling raises several deep submicron (DSM) problems like relatively slow interconnect, power dissipation and distribution, and signal integrity. Those ...
Paul Wielage, Kees G. W. Goossens
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