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NETGAMES
2006
ACM
16 years 1 months ago
Telebuddies on the move: social stitching to enhance the networked gaming experience
In this paper we report on our work to enable “laid-back” social interactions using television as a primary interaction medium and mobile devices that participate as a seconda...
Kris Luyten, Kristof Thys, Steven Huypens, Karin C...
NETGAMES
2006
ACM
16 years 1 months ago
A relative delay minimization scheme for multiplayer gaming in differentiated services networks
Multiplayer gaming over the Internet continues to grow in popularity, despite a lack of Quality of Service (QoS) mechanisms. Future QoS-aware networks such as those based on the D...
Brian Carrig, David Denieffe, John Murphy
OZCHI
2006
ACM
16 years 1 months ago
A table tennis game for three players
Table tennis is a game that can provide healthy exercise and is also a social pastime for players of all ages across the world. However, players have to be collocated to play, and...
Florian Mueller, Martin R. Gibbs
SIGIR
2006
ACM
16 years 1 months ago
Information graphics: an untapped resource for digital libraries
Information graphics are non-pictorial graphics such as bar charts and line graphs that depict attributes of entities and relations among entities. Most information graphics appea...
Sandra Carberry, Stephanie Elzer, Seniz Demir
SIGMETRICS
2006
ACM
168views Hardware» more  SIGMETRICS 2006»
16 years 1 months ago
Throughput performance of popular JMS servers
The Java Messaging Service (JMS) facilitates communication among distributed software components according to the publish/subscribe principle. If the subscribers install filter r...
Michael Menth, Robert Henjes, Christian Zepfel, Se...
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