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ACMACE
2006
ACM
16 years 24 days ago
Airhockey over a distance: a networked physical game to support social interactions
In modern society, people increasingly lack social interaction, even though it is beneficial to professional and personal life. Airhockey Over a Distance aims to work against this...
Florian Mueller, Luke Cole, Shannon O'Brien, Woute...
ACMDIS
2006
ACM
16 years 24 days ago
A persistent chat space for work groups: the design, evaluation and deployment of loops
Loops is a text-based computer mediated communication system aimed at small- to medium-sized corporate work groups. We begin by discussing the goals of the system and the rational...
Thomas Erickson, Wendy A. Kellogg, Mark Laff, Jere...
ACMDIS
2006
ACM
16 years 24 days ago
Popcorn: the personal knowledge base
People often use powerful tools to manage the documents they encounter, but very rarely to store the mental knowledge they glean from those documents. Popcorn is a personal knowle...
Stephen Davies, Scotty Allen, Jon Raphaelson, Emil...
ACMDIS
2006
ACM
16 years 24 days ago
SESAME: towards better 3D conceptual design systems
Conceptual design dominates the early stages of most creative design processes. During these stages, the designer makes important decisions about the parameters of a model that ar...
Ji-Young Oh, Wolfgang Stürzlinger, John Danah...
ACMICEC
2006
ACM
116views ECommerce» more  ACMICEC 2006»
16 years 24 days ago
Towards flexible mobile payment via mediator-based service model
Applications and digital goods for mobile devices have been around for more than a decade. Recent technology development has also driven the use of mobile commerce technology. Mob...
Charles Chong, Hui-Na Chua, Cheng-Suan Lee