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194
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INFOCOM
2006
IEEE
16 years 1 months ago
Bottleneck Routing Games in Communication Networks
—We consider routing games where the performance of each user is dictated by the worst (bottleneck) element it employs. We are given a network, finitely many (selfish) users, eac...
Ron Banner, Ariel Orda
170
Voted
INFOCOM
2006
IEEE
16 years 1 months ago
CARA: Collision-Aware Rate Adaptation for IEEE 802.11 WLANs
— Today’s IEEE 802.11 WLANs (Wireless LANs) provide multiple transmission rates so that different rates can be exploited in an adaptive manner depending on the underlying chann...
Jongseok Kim, Seongkwan Kim, Sunghyun Choi, Daji Q...
225
Voted
INFOCOM
2006
IEEE
16 years 1 months ago
AnySee: Peer-to-Peer Live Streaming
— Efficient and scalable live-streaming overlay construction has become a hot topic recently. In order to improve the performance metrics, such as startup delay, source-to-end de...
Xiaofei Liao, Hai Jin, Yunhao Liu, Lionel M. Ni, D...
204
Voted
INFOCOM
2006
IEEE
16 years 1 months ago
Stable Scheduling Policies for Maximizing Throughput in Generalized Constrained Queueing Systems
We consider a class of queueing networks referred to as “generalized constrained queueing networks” which form the basis of several different communication networks and inform...
Prasanna Chaporkar, Saswati Sarkar
178
Voted
INFOCOM
2006
IEEE
16 years 1 months ago
GMPLS-Based Dynamic Provisioning and Traffic Engineering of High-Capacity Ethernet Circuits in Hybrid Optical/Packet Networks
- Rapid progress in deployment of national and regional optical network infrastructures holds the promise to provide abundant, inexpensive bandwidth to scientific communities. The ...
Xi Yang, Chris Tracy, Jerry Sobieski, Tom Lehman
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