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HCI
2009
15 years 5 months ago
Specifying the Representation of Non-geometric Information in 3D Virtual Environments
In 3D virtual environments (3DVE), we need to know what an object looks like (i.e. geometric information) and what the object is, what are its properties and characteristics and ho...
Kaveh Bazargan, Gilles Falquet
HCI
2009
15 years 5 months ago
Trust in Online Technology: Towards Practical Guidelines Based on Experimentally Verified Theory
Abstract. A large amount of research attempts to define trust, yet relatively little research attempts to experimentally verify what makes trust needed in interactions with humans ...
Christian Detweiler, Joost Broekens
HCI
2009
15 years 5 months ago
An Information Visualization Approach to Hospital Shifts Scheduling
Abstract. Scheduling staff shift work in a hospital ward is a well-known problem in the operation research field but, as such, it is very often studied from the algorithmic point o...
Carmelo Ardito, Paolo Buono, Maria Francesca Costa...
HCI
2009
15 years 5 months ago
A Comparison of Artifact Reduction Methods for Real-Time Analysis of fNIRS Data
Due to its convenient, low physical restraint, and electric noise tolerant features, functional near-infrared spectroscopy (fNIRS) is expected to be a useful tool in monitoring use...
Takayuki Nozawa, Toshiyuki Kondo
HCI
2009
15 years 5 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
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