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CDES
2010
184views Hardware» more  CDES 2010»
15 years 5 months ago
Delay-Insensitive Cell Matrix
This paper describes the design of a delay-insensitive (DI) Cell Matrix. This architecture allows for massively parallel, self-determined operation and can be used to implement reg...
Scott Smith, David Roclin, Jia Di
CG
2010
Springer
15 years 5 months ago
A Human-Computer Team Experiment for 9x9 Go
Monte Carlo Tree Search has given computer go a significant boost in strength the past few years, but progress seems to have slowed, and once again we have to ask ourselves how can...
Darren Cook
CG
2010
Springer
15 years 5 months ago
Score Bounded Monte-Carlo Tree Search
Monte-Carlo Tree Search (MCTS) is a successful algorithm used in many state of the art game engines. We propose to improve a MCTS solver when a game has more than two outcomes. It ...
Tristan Cazenave, Abdallah Saffidine
COCOA
2010
Springer
15 years 5 months ago
Searching for an Axis-Parallel Shoreline
We are searching for an unknown horizontal or vertical line in the plane under the competitive framework. We design a well-suited framework for all cylcic strategies that result in...
Elmar Langetepe
CVPR
2010
IEEE
15 years 5 months ago
Rectilinear parsing of architecture in urban environment
We propose an approach that parses registered images captured at ground level into architectural units for large-scale city modeling. Each parsed unit has a regularized shape, whi...
Peng Zhao, Tian Fang, Jianxiong Xiao, Honghui Zhan...