This paper describes the design of a delay-insensitive (DI) Cell Matrix. This architecture allows for massively parallel, self-determined operation and can be used to implement reg...
Monte Carlo Tree Search has given computer go a significant boost in strength the past few years, but progress seems to have slowed, and once again we have to ask ourselves how can...
Monte-Carlo Tree Search (MCTS) is a successful algorithm used in many state of the art game engines. We propose to improve a MCTS solver when a game has more than two outcomes. It ...
We are searching for an unknown horizontal or vertical line in the plane under the competitive framework. We design a well-suited framework for all cylcic strategies that result in...
We propose an approach that parses registered images captured at ground level into architectural units for large-scale city modeling. Each parsed unit has a regularized shape, whi...