In this paper, we consider dynamic resource allocation for object-based wireless video communications. In object-based video coding, a video frame is comprised of objects that are...
Haohong Wang, Yiftach Eisenberg, Fan Zhai, Aggelos...
This paper discusses how to squeeze volume rendering into as few bits per operation as possible while still retaining excellent image quality. For each of the typical volume rende...
Ingmar Bitter, Neophytos Neophytou, Klaus Mueller,...
In this paper, we build multi-resolution source codes using entropy constrained dithered scalar quantizers. We demonstrate that for n-dimensional random vectors, dithering followe...
In the present paper, we address the problem of recovering the true underlying model of a surface while performing the segmentation. A novel criterion for surface (model) selection...
The goal of our work is object categorization in real-world scenes. That is, given a novel image we want to recognize and localize unseen-before objects based on their similarity t...