Sciweavers

3061 search results - page 201 / 613
» interactions 2010
Sort
View
CHI
2010
ACM
15 years 8 months ago
Critical gameplay: software studies in computer gameplay
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
Lindsay Grace
LREC
2010
146views Education» more  LREC 2010»
15 years 8 months ago
The Influence of the Utterance Length on the Recognition of Aged Voices
This paper addresses the recognition of elderly callers based on short and narrow-band utterances, which are typical for Interactive Voice Response (IVR) systems. Our study is bas...
Alexander Schmitt, Tim Polzehl, Wolfgang Minker, J...
EICS
2010
ACM
16 years 8 days ago
Magellan, an evolutionary system to foster user interface design creativity
Fostering creativity in User Interface (UI) design is challenging for innovation. This paper explores the combination of model-based approaches and interactive genetic algorithms ...
Dimitri Masson, Alexandre Demeure, Gaëlle Cal...
KI
2010
Springer
15 years 5 months ago
Towards High-Level Human Activity Recognition through Computer Vision and Temporal Logic
Most approaches to the visual perception of humans do not include high-level activity recognitition. This paper presents a system that fuses and interprets the outputs of several c...
Joris Ijsselmuiden, Rainer Stiefelhagen
CHI
2010
ACM
16 years 2 months ago
Making policy decisions disappear into the user's workflow
: © Making Policy Decisions Disappear into the User's Workflow Alan H. Karp, Marc Stiegler HP Laboratories HPL-2009-341 Usable security Complaints of security interfering wit...
Alan H. Karp, Marc Stiegler