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CGF
2010
141views more  CGF 2010»
15 years 5 months ago
A Survey of Procedural Noise Functions
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate d...
Ares Lagae, Sylvain Lefebvre, R. Cook, T. DeRose, ...
ECCC
2010
98views more  ECCC 2010»
15 years 5 months ago
Efficient Semantic Communication via Compatible Beliefs
In previous works, Juba and Sudan [6] and Goldreich, Juba and Sudan [4] considered the idea of "semantic communication", wherein two players, a user and a server, attemp...
Brendan Juba, Madhu Sudan
IEPOL
2010
130views more  IEPOL 2010»
15 years 4 months ago
Piracy or promotion? The impact of broadband Internet penetration on DVD sales
ABSTRACT Digital computer networks represent a disruptive technology, with the potential to create or destroy economic value in established industries. These opportunities and chal...
Michael D. Smith, Rahul Telang
AI
2010
Springer
15 years 4 months ago
Robust solutions to Stackelberg games: Addressing bounded rationality and limited observations in human cognition
How do we build algorithms for agent interactions with human adversaries? Stackelberg games are natural models for many important applications that involve human interaction, such...
James Pita, Manish Jain, Milind Tambe, Fernando Or...
AISS
2010
146views more  AISS 2010»
15 years 2 months ago
Zatara, the Plug-in-able Eventually Consistent Distributed Database
With the proliferation of the computer Cloud, new software delivery methods were created. In order to build software to fit into one of these models, a scalable, easy to deploy st...
Bogdan Carstoiu, Dorin Carstoiu
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