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SI3D
2005
ACM
16 years 1 months ago
Reducing blendshape interference by selected motion attenuation
Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is ...
John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulri...
SI3D
2005
ACM
16 years 1 months ago
Level-of-detail representation of bidirectional texture functions for real-time rendering
This paper presents a new technique for rendering bidirectional texture functions (BTFs) at different levels of detail (LODs). Our method first decomposes each BTF image into mul...
Wan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung...
SI3D
2005
ACM
16 years 1 months ago
Volume catcher
It is difficult to obtain a specific region within unsegmented volume data (region of interest, ROI). The user must first segment the volume, a task which itself involves signi...
Shigeru Owada, Frank Nielsen, Takeo Igarashi
SI3D
2005
ACM
16 years 1 months ago
Towards space: time light field rendering
So far extending light field rendering to dynamic scenes has been trivially treated as the rendering of static light fields stacked in time. This type of approaches requires inp...
Huamin Wang, Ruigang Yang
SIGCOMM
2005
ACM
16 years 1 months ago
ExOR: opportunistic multi-hop routing for wireless networks
This paper describes ExOR, an integrated routing and MAC protocol that increases the throughput of large unicast transfers in multi-hop wireless networks. ExOR chooses each hop of...
Sanjit Biswas, Robert Morris
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