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DIGRA
2005
Springer
16 years 25 days ago
Research as Design-Design as Research
This paper details a research methodology that emerged during an inquiry into game design aimed at promoting conceptual learning in physics. The methodology, Research as DesignDes...
Andrew Stapleton
DIGRA
2005
Springer
16 years 25 days ago
Early Games Production in New Zealand
This illustrated paper reports on the early digital games industry in New Zealand, during the late 1970s and 80s. It presents an overview of this largely unknown history, drawing ...
Melanie Swalwell
DIGRA
2005
Springer
16 years 25 days ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
DIGRA
2005
Springer
16 years 25 days ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
DILS
2005
Springer
16 years 25 days ago
Information Integration and Knowledge Acquisition from Semantically Heterogeneous Biological Data Sources
Abstract. We present INDUS (Intelligent Data Understanding System), a federated, query-centric system for knowledge acquisition from autonomous, distributed, semantically heterogen...
Doina Caragea, Jyotishman Pathak, Jie Bao, Adrian ...
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