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174
Voted
IISWC
2006
IEEE
16 years 1 months ago
Workload Characterization of 3D Games
—The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative info...
Jordi Roca, Victor Moya Del Barrio, Carlos Gonz&aa...
174
Voted
IJCNN
2006
IEEE
16 years 1 months ago
SOM-Based Sparse Binary Encoding for AURA Classifier
—The AURA k-Nearest Neighbour classifier associates binary input and output vectors, forming a compact binary Correlation Matrix Memory (CMM). For a new input vector, matching ve...
Simon O'Keefe
199
Voted
IJCNN
2006
IEEE
16 years 1 months ago
Implementing Synaptic Plasticity in a VLSI Spiking Neural Network Model
— This paper describes an area-efficient mixed-signal implementation of synapse-based long term plasticity realized in a VLSI1 model of a spiking neural network. The artificial...
Johannes Schemmel, Andreas Grübl, Karlheinz M...
IJCNN
2006
IEEE
16 years 1 months ago
Cellular SRN Trained by Extended Kalman Filter Shows Promise for ADP
— Cellular simultaneous recurrent neural network has been suggested to be a function approximator more powerful than the MLP’s, in particular for solving approximate dynamic pr...
Roman Ilin, Robert Kozma, Paul J. Werbos
INFOCOM
2006
IEEE
16 years 1 months ago
"Take One Get One Free": Leveraging P2P Networks for Content Promotion
— The nature of digital content is undergoing a radical transformation due to the growing infusion of user-generated content. Users that generate content have a strong motivation...
Himabindu Pucha, Sabyasachi Roy, Y. Charlie Hu