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179
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CHI
2006
ACM
16 years 7 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
172
Voted
CHI
2006
ACM
16 years 7 months ago
Chick clique: persuasive technology to motivate teenage girls to exercise
We are developing a preventative health cell phone application that helps motivate teenage girls to exercise by exploiting their social desire to stay connected with their peers. ...
Tammy Toscos, Anne M. Faber, Shunying An, Mona Pra...
193
Voted
CHI
2006
ACM
16 years 7 months ago
Emoticons convey emotions without cognition of faces: an fMRI study
In this paper, we describe the brain activities that are associated with emoticons by using functional MRI (fMRI). In communication over a computer network, we use faces such as c...
Masahide Yuasa, Keiichi Saito, Naoki Mukawa
VLSID
2006
IEEE
129views VLSI» more  VLSID 2006»
16 years 7 months ago
Modeling and Reduction of Gate Leakage during Behavioral Synthesis of NanoCMOS Circuits
For a nanoCMOS of sub-65nm technology, where the gate oxide (SiO2) thickness is very low, the gate leakage is one of the major components of power dissipation. In this paper, we pr...
Saraju P. Mohanty, Elias Kougianos
228
Voted
VLSID
2006
IEEE
169views VLSI» more  VLSID 2006»
16 years 7 months ago
A Hybrid SoC Interconnect with Dynamic TDMA-Based Transaction-Less Buses and On-Chip Networks
The two dominant architectural choices for implementing efficient communication fabrics for SoC's have been transaction-based buses and packet-based Networks-onChip (NoC). Bo...
Thomas D. Richardson, Chrysostomos Nicopoulos, Don...