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179
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CIG
2005
IEEE
16 years 21 days ago
Coevolution in Hierarchical AI for Strategy Games
Real-Time Strategy games present an interesting problem domain for Artificial Intelligence research. We review current approaches to developing AI systems for such games, noting th...
Daniel Livingstone
167
Voted
BIRTHDAY
2005
Springer
16 years 18 days ago
Agents with Exact Foreknowledge
Computational experiments are reported involving the concept of foreknowledge, an agent’s direct, unmediated and accurate, but possibly incomplete, awareness of its future includ...
Jim Doran
148
Voted
CRYPTO
2005
Springer
103views Cryptology» more  CRYPTO 2005»
16 years 18 days ago
Pebbling and Proofs of Work
We investigate methods for providing easy-to-check proofs of computational effort. Originally intended for discouraging spam, the concept has wide applicability as a method for co...
Cynthia Dwork, Moni Naor, Hoeteck Wee
156
Voted
EMSOFT
2005
Springer
16 years 18 days ago
Towards real-time enabled Microsoft Windows
Many computer scientists recognize the adverse relationship between Microsoft Windows, a general purpose operating system, which by design does not support Real Time, a specific ...
Alex Xiang Feng
ICCAD
2005
IEEE
110views Hardware» more  ICCAD 2005»
16 years 4 months ago
A hybrid linear equation solver and its application in quadratic placement
— This paper presents a new hybrid linear equation solver for quadratic placement. The new solver is a combination of stochastic solver and iterative solver: it is proven in this...
Haifeng Qian, Sachin S. Sapatnekar