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SODA
2008
ACM
134views Algorithms» more  SODA 2008»
15 years 9 months ago
Fast algorithms for finding proper strategies in game trees
We show how to find a normal form proper equilibrium in behavior strategies of a given two-player zero-sum extensive form game with imperfect information but perfect recall. Our a...
Peter Bro Miltersen, Troels Bjerre Sørensen
227
Voted
NN
2008
Springer
143views Neural Networks» more  NN 2008»
15 years 6 months ago
A new nonlinear similarity measure for multichannel signals
We propose a novel similarity measure, called the correntropy coefficient, sensitive to higher order moments of the signal statistics based on a similarity function called the cro...
Jian-Wu Xu, Hovagim Bakardjian, Andrzej Cichocki, ...
UAI
2008
15 years 9 months ago
Identifying reasoning patterns in games
We present an algorithm that identifies the reasoning patterns of agents in a game, by iteratively examining the graph structure of its Multi-Agent Influence Diagram (MAID) repres...
Dimitrios Antos, Avi Pfeffer
TON
2002
94views more  TON 2002»
15 years 7 months ago
Multicast routing and wavelength assignment in multihop optical networks
Abstract--This paper addresses multicast routing in circuitswitched multihop optical networks employing wavelength-division multiplexing. We consider a model in which multicast com...
Ran Libeskind-Hadas, Rami G. Melhem
181
Voted
DSS
2008
79views more  DSS 2008»
15 years 7 months ago
Game-theoretic modeling and control of military operations with partially emotional civilian players
Civilians are not just passively static but might purposefully take actions to help one side in a battle. Sometimes civilians might directly join one side if they are excessively ...
Mo Wei, Genshe Chen, Jose B. Cruz Jr., Leonard Hay...